Hugo Hismans
FR

HH Catalogue35 objects6 clusters2,459 commits

Hugo Hismans

I make games, physics simulations and tools that run in the browser. Here is a map of everything in orbit.

Departure The Solar System, 26,700 light-years from the centre of the Galaxy. Destination Sagittarius A*.

At the centre, Sgr A*Starlight is bent live around it: gravitational lensing computed in a shader. Hover the stars: each one is a project.A black hole of four million solar masses, around which this whole catalogue orbits.

§ 01The pilot

Hello, I'm Hugo.

Portrait of Hugo Hismans

I like making projects. A lot of things interest me, from games to physics, maths and small everyday tools, and they often end up as something you can try right here.

Some were born over a weekend, others kept me busy for months. I keep them all here, finished or not, because that's how I learn: by building.

An idea, a question, a project? Write to me: hugo.hismans@gmail.com

  • 35 projects in orbit
  • 2,459 commits across 32 repositories
  • 15 months of launches Aug 2025 → Oct 2026
  • 17 projects that compose their own sound Web Audio, nothing recorded

Emission spectrum35 projects analysed

The lines that keep coming back

  1. Web Audio17 projects
  2. Framework-free JS16 projects
  3. Canvas 2D16 projects
  4. Phone sensors10 projects
  5. WebGL / GLSL9 projects
  6. Vite9 projects
  7. Three.js9 projects
  8. TypeScript8 projects
  9. Firebase7 projects
  10. Svelte6 projects
  11. Playwright6 projects
  12. Offline PWA5 projects

§ 0210 stops

The beacon stars

The journey stops at the brightest projects. Each stop is a real star on the map: the camera settles on it while you read.

01 / 10GamesFinished

Die and Relight

Guide the spark through the circuit: die, relight, try again

A neon electric-circuit puzzle game with its own domain, its players, a level editor and a leaderboard.

  • HTML/CSS/JavaScript sans framework
  • Canvas 2D
  • Web Audio API

02 / 10ExperiencesIn progress

Ailleurs

Walk through an endless museum hung with real artworks, which vanishes behind you. Its curator, however, remembers you

An endless museum that builds itself under your feet, hung with real artworks from collections around the world.

  • Three.js
  • TypeScript + Svelte 5
  • Cloudflare Worker

03 / 10GamesFinished

Operand

Bounce the bubbles and build the target number

Bounce the bubbles and build the target number: a neon math game with eleven themes, installable on your phone.

  • HTML
  • CSS
  • JavaScript vanilla

04 / 10TogetherFinished

LeSuperFlair

Get your friends to guess a word, one single-word clue at a time

The online clue game for friends: a secret word, one-word clues, a timer. It rejects clues that are too close and forgives typos.

  • JavaScript vanilla
  • Firebase Realtime Database 10.12
  • Firebase Auth

05 / 10GamesFinished

Worldgame

Spin the globe and find the country: flag, capital, currency, motto…

A globe you understand in a second, dressed as a night-time nautical chart: flags, capitals, currencies, in French and English.

  • Svelte 5
  • TypeScript strict
  • Vite

06 / 10ToolsFinished

Rubik's Solver

Show your cube to the camera and it tells you how to solve it

Show your cube to the camera: the app reads the colors, computes the solution and animates it in 3D, move by move.

  • JavaScript
  • Three.js
  • cubejs

07 / 10ScienceIn progress

Périastre

Sagittarius A*, computed pixel by pixel, sixty times a second

A real black hole, computed pixel by pixel by a shader and checked against theory, explored from a ship with voice and music.

  • JavaScript vanilla
  • WebGL2 / GLSL
  • KaTeX

08 / 10GamesIn progress

Lavis

An ink-washed world, with portals that change your size

An ink-and-paper world crossed by recursive portals that change your size. Two months of work, 223 commits.

  • TypeScript
  • Three.js 0.169
  • ShaderMaterial GLSL sur mesure

§ 03Full catalogue

The atlas of 35 projects

Six clusters, from arcade games to physics experiments. Filter by cluster, search for a technology, open a sheet: the map behind follows your choices.

35 projects across the six clusters.

  1. HH·047Experiences

    Ailleurs

    Walk through an endless museum hung with real artworks, which vanishes behind you. Its curator, however, remembers you

    • Three.js
    • TypeScript + Svelte 5
    • Cloudflare Worker

    In progress · 2026Launch Ailleurs (new tab)

  2. HH·012Together

    LeSuperFlair

    Get your friends to guess a word, one single-word clue at a time

    • JavaScript vanilla
    • Firebase Realtime Database 10.12
    • Firebase Auth

    Finished · 2026Launch LeSuperFlair (new tab)

  3. HH·021Games

    Lavis

    An ink-washed world, with portals that change your size

    • TypeScript
    • Three.js 0.169
    • ShaderMaterial GLSL sur mesure

    In progress · 2026Launch Lavis (new tab)

  4. HH·031Games

    Amazeme

    A torchlit 3D maze, with a Minotaur that hears you coming

    • HTML/CSS/JavaScript sans framework
    • WebGL 1 + GLSL écrits à la main
    • Web Audio API

    Finished · 2026Launch Amazeme (new tab)

  5. HH·043Games

    Lode

    A thumb-friendly Lode Runner tribute with endless, always-solvable levels

    • HTML
    • CSS
    • JavaScript vanilla

    Finished · 2026Launch Lode (new tab)

  6. HH·042Games

    Sniper

    Tower defense with a sniper rifle: hold the desert day after day

    • HTML
    • CSS
    • JavaScript vanilla

    Finished · 2026Launch Sniper (new tab)

  7. HH·040Games

    Newton

    A tight platformer carved out of fractals you can dive into

    • TypeScript
    • Vite + vite-plugin-singlefile
    • Canvas 2D

    Prototype · 2026Launch Newton (new tab)

  8. HH·032Tools

    Benev

    Find volunteering near you, to get back on your feet after hospital

    • HTML
    • CSS
    • JavaScript vanilla

    Finished · 2026Launch Benev (new tab)

  9. HH·025Tools

    Posocalc

    The pediatric dose in milliliters, without doing the math in your head

    • HTML
    • CSS
    • JavaScript vanilla sans build

    Prototype · 2026Launch Posocalc (new tab)

Map key: each star is a project. Its size follows how bright the project is, its colour its cluster; thin lines link related projects. Numbers HH·001 to HH·047 assigned by date of first commit.