Hugo Hismans
FR

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Screenshot of Sniper on desktop
Screenshot of Sniper on a phone

HH·042GamesFinished8 Oct 202611 commits

Sniper

Tower defense with a sniper rifle: hold the desert day after day

The screen is a hidden marksman's window: stickmen cross the desert in perspective to tear down the wall and the building you are defending. By day, you aim for the head and blow up rockets in flight; by night, you spend your bounties on walls, floors, hidden shooters and weapons, all the way up to the minigun. The game has 14 enemy types and 3 modular bosses that return every 10 days, with mutations and elites so it can go on forever. There are two styles to choose from: colorful desert, or blue ballpoint on graph paper.

What shines

  • Fake 3D in Canvas 2D with no library: desert, corridor, wall and building projected in perspective from the sniper's window
  • 14 enemies with distinct behaviors: shield bearers, dynamiters, medics, drones, arachnids, mortars, helicopters
  • 3 modular bosses (the Walker whose legs you have to break, the Sandworm, the Arachnid Queen) that come back with one more rank and one more module each cycle
  • Endless progression: 30-day cycles, 6 stackable mutations, golden elites, a cap of 150 enemies per day
  • Two complete art directions produced by the same engine: a colorful western desert or a blue-pen sketch on paper

How to use it

Tap or click an enemy to shoot (headshots do ×2.5), tap a rocket to intercept it, hold down with automatic weapons; at night, buy from the shop. Play in landscape on a phone.

Made with

  • HTML
  • CSS
  • JavaScript vanilla (game.js, environ 2250 lignes)
  • Canvas 2D avec projection perspective faite main
  • Web Audio API (sons synthétisés à partir de bruit filtré, aucun fichier audio)
  • Pointer Events
  • localStorage (sauvegarde automatique et reprise)
  • Node.js (simulation d'équilibrage tools/balance.js)
  • SVG généré en JavaScript (graphiques du carnet d'équilibrage)
  • Google Fonts (Rye, Fredoka, Kalam, Caveat Brush)

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